Input device: An input device is any machine that
feeds data into a computer. For example, a keyboard is an input device,
where as a display monitor is an output device.
Keyboard
Keyboard is an input device consisting of set of
typewriter like keys that enable you to enter data into a computer.
Computer keyboard are similar to electronic typewriter keyboard but
contains additional keys. The keys on computer keyboards are often
classified as follow:
Alphanumeric keys – letters and numbers
Punctuation keys – comma, period, semicolon, and so on
Special keys – function keys, control keys, arrow keys, Caps lock key and so on
The standard layout of letters, numbers and
punctuation is known as QWERTY keyboard because the first five keys on
the top row of letters spell QWERTY. There is no standard keyboard,
although many manufacturers imitate the keyboards for PCs. There are
actually three different PC keyboard: the original PC keyboard with 84
keys, the AT keyboard also with 84 keys and the enhanced keyboard with
101 keys. In addition to these keys, IBM keyboards contain the following
keys: Page Up, Page Down, Home, End, Insert, Num Lock, Scroll Lock,
Break, Caps Lock, and Print Screen.
Mouse
Mouse is a device that controls the movement of the
cursor or pointer on a display screen. A mouse is small object you can
roll along a hard flat surface. Its name is derived from its shape,
which looks bit like a mouse, its connecting wire that one can imagine
to be the mouse’s tail. As you move the mouse, the pointer on the
display screen moves in the same direction. Mice contains at least one
button and sometimes as many as three, which have different function
depending on what program is running. Invented by Doulas Engelbart of
Standford research centre in 1963 and pioneered by Xerox in the 1970s.
The mouse is one of the great breakthroughs in computer ergonomics
because it frees the user to a large extent from using keyboard. The
mouse is the important for graphical user interface because you can
simply point to option and objects and click a mouse button. The mouse
is also useful for graphics programs that allow you to draw pictures by
using mouse like pen, pencil or paintbrush.
Mechanical mice
Bill English, builder of Engelbart's original mouse,
invented the ball mouse in 1972 while working for Xerox PARC. The
ball-mouse replaced the external wheels with a single ball that could
rotate in any direction. It came as part of the hardware package of the
Xerox Alto computer. Perpendicular chopper wheels housed inside the
mouse's body chopped beams of light on the way to light sensors, thus
detecting in their turn the motion of the ball.
Mechanical mouse, shown with the top cover removed
The ball mouse has two freely rotating rollers. They
are located 90 degrees apart. One roller detects the forward–backward
motion of the mouse and other the left–right motion. Opposite the two
rollers is a third one (white, in the photo, at 45 degrees) that is
spring-loaded to push the ball against the other two rollers. Each
roller is on the same shaft as an encoder wheel that has slotted edges;
the slots interrupt infrared light beams to generate electrical pulses
that represent wheel movement.
Each wheel's disc, however, has a pair of light
beams, located so that a given beam becomes interrupted, or again starts
to pass light freely, when the other beam of the pair is about halfway
between changes. Simple logic circuits interpret the relative timing to
indicate which direction the wheel is rotating. The mouse sends these
signals to the computer system via a data-formatting IC and the mouse
cable. The driver software in the system converts the signals into
motion of the mouse cursor along X and Y axes on the screen.
The ball is mostly steel, with a precision spherical
rubber surface. The weight of the ball, given an appropriate working
surface under the mouse, provides a reliable grip so the mouse's
movement is transmitted accurately.
Ball mice and wheel mice were manufactured for
Xerox by Jack Hawley, doing business as The Mouse House in Berkeley,
California, starting in 1975.[14][15]
Optical mice
A wireless optical mouse on a mouse pad
An optical mouse uses a light-emitting diode and
photodiodes to detect movement relative to the underlying surface,
rather than internal moving parts as does a mechanical mouse.
Connectivity and communication protocols
To transmit their input, typical cabled mice use a
thin electrical cord terminating in a standard connector, such as
RS-232C, PS/2, ADB or USB. Cordless mice instead transmit data via
infrared radiation (see IrDA) or radio (including Bluetooth), although
many such cordless interfaces are themselves connected through the
aforementioned wired serial buses.
Serial interface and protocol
Standard PC mice once used the RS-232C serial port
via a D-subminiature connector, which provided power to run the mouse's
circuits as well as data on mouse movements.
PS/2 interface and protocol
For more details on this topic, see PS/2 connector.
With the arrival of the IBM PS/2 personal-computer
series in 1987, IBM introduced the eponymous PS/2 interface for mice and
keyboards, which other manufacturers rapidly adopted. The most visible
change was the use of a round 6-pin mini-DIN, in lieu of the former
5-pin connector. In default mode (called stream mode) a PS/2 mouse
communicates motion, and the state of each button, by means of 3-byte
packets.[30] For any motion, button press or button release event, a
PS/2 mouse sends, over a bi-directional serial port, a sequence of three
bytes, with the following format:
Bit 7 Bit 6 Bit 5 Bit 4 Bit 3 Bit 2 Bit 1 Bit 0
Byte 1 YV XV YS XS 1 MB RB LB
Byte 2 X movement
Byte 3 Y movement
USB
The industry-standard USB protocol and its connector
have become widely used for mice; it's currently among the most popular
types.
Cordless or Wireless
A wireless mouse made for notebook computers
Cordless or wireless mice transmit data via infrared
radiation (see IrDA) or radio (including Bluetooth). The receiver is
connected to the computer through a serial or USB port. The newer nano
receivers were designed to be small enough to remain connected in a
laptop or notebook computer during transport, while still being large
enough to easily remove.
Trackball
Trackball is another pointing device. Essentially a
track ball is a mouse lying on its back. To move the pointer you rotate
the ball with your thumb, your fingers. There are usually one to three
buttons next to the ball, which you use just like mouse buttons. The
advantage of track ball over mice is that the trackball is stationary so
it does not require much space to use it. In addition you can place a
trackball on any surface. For both these reasons, trackball are popular
pointing devices for portable computers.
Joystick
A lever that moves in all directions and controls the
movement of a pointer or some other display symbols. A joystick is
similar to a mouse, except that with a mouse cursor stops moving as soon
as you stop moving the mouse. With a joystick the pointer continues
moving in the direction the joystick is pointing. To stop the pointer
you must return the joystick to its upright position. Most joysticks
include two buttons called triggers. Joysticks are used mostly for
computer games, but they are also used for CAD/CAM systems and other
applications.
Digitizing Tablet
This is an input device that enable you to enter
drawing and sketches into computer. A digitizing tablet consists of an
electronic tablet and a cursor or pen. A cursor is similar to a mouse,
expect that it has a window with cross hairs for pinpoint placement, and
it can have as many as 16 buttons. A pen also called a stylus which
looks like a ball pen but uses an electronic head instead of ink. The
tablet contains electronics that enable it to detect movement of cursor
or pen and translate the movement into digital signals that it sends to
computer. For digitizing tablets each point on the tablet represents a
point on the display screen in a fixed manner. This differs from mice,
in which all movement is relative to the current cursor position. The
static nature of digitizing tablets makes them particularly effective
for tracing drawing. Most modern digitizing tablets also support a mouse
emulation mode, in which the pen or cursor acts like a mouse.
Digitizing tablets also called digitizer, graphic tablets.
Scanner
Scanner is an input device that can read text printed
on paper and translate the information into a form that the computer
can use. A scanner works by digitizing an image – dividing it into a
grid of boxes and representing each box with either zero or a one,
depending on whether the box is filled in. (for colour and gray scaling
the same principle applies, but each box is represented by up to 24
bits) The resulting matrix of bits called a bit map and can then be
stored in a file, display on screen and manipulating by programs.
Optical scanner do not distinguish text from illustrations; they
represent all images as bit maps. Therefore, you cannot directly edit
text that has been scanned. To edit text read by an optical scanner, you
need an optical character recognition (OCR) system to translate the
image into ASCII characters.
Magnetic Ink Character Recognition (MICR)
Magnetic Ink Character Recognition (MICR) allow the
computer to recognize characters printed using magnetic ink. MICR is a
directly entry method used in banks. This technology is used to
automatically read those frustrating looking numbers on the bottom of
cheque. A special purpose machine known as reader/sorter reads
characters made ink containing magnetized particles. A related
technology is the magnetic strip, used on the back of credit cards and
debit cards of bank, which allows reader such as automated teller
machine to read account information and facilitate monetary
transactions.
Optical Character Recognition (OCR)
OCR refers to the branch of computer science that
involves reading text from paper and translate the images into a form
that the computer can manipulate ( for example, into ASCII codes). An
OCR system enables you to take a book or magazine article and feed it
directly into an electronic computer file. All OCR systems include an
optical scanner for reading text, and sophisticated software for
analyzing images. Most OCR systems use a combination of hardware and
software to recognize characters, although some inexpensive systems do
it entirely through software. Advanced OCR systems can read text in
large variety of fonts, but they still have difficulty with handwritten
text.
Optical Mark Recognition (OMR)
OMR is also called mark sensing is a technology where
an OMR device senses the presence or absence of mark, such as a pencil
mark. OMR is used in tests such as aptitude tests.
Bar Code Reader
You are probably familiar with the bar code reader in
supermarkets, bookshops, etc. Bar code readers are photo electric
scanners that read the bar codes, or vertical zebra striped marks,
printed on the product container. Super market use a bar code system
called the Universal Product Code (UPC). The bar code identifies the
product to the supermarket’s computer, which has a description and the
latest price of product.
Speech Input Devices
Speech input devices convert a person’s speech into
digital form. These input devices, when combined with appropriate
software, form voice recognition system. These systems enable users to
operate microcomputer using voice commands.
Touch screen
Touch screen is a type of display screens that a
touch sensitive transparent panel covering the screen. Instead of using
pointing device such as a mouse or light pen, you can use your finger to
point directly to objects on the screen.
Touch pad
A small touch pad used as a pointing device on some
portable computers. Bu moving a finger or other object along the pad,
you can move the pointer on the display screen.
Light pen
Light pen is an input device that utilizes a light
sensitive detector to select objects on a display screen. A light pen is
similar to a mouse, except that with a light pen you move the pointer
and select objects on the display screen by directly pointing to the
objects with the pen.
Digital camera
Images can be input into computer using a digital
camera. These images can then be manipulated in many ways using the
various imaging tools available. The digital camera takes a still
photograph, stores it and then sends it as digital input the computer.
The images are then stored as digital files.
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